AMaze
Gamification- Balance and Stability
- Coordination and Rhythm
- Attention and Focus
- Youth Movement
- Gamified Exercise



The classic wooden labyrinth, played with Medroco devices. You tilt the board to roll the marble past the holes and reach the exit. There are fifty-two levels; as the mazes grow the holes multiply and the path gets longer. The game is simple and the experience is not: a small angle sends the marble off course, and a hasty move restarts the level. What it trains: controlled, small movements, a steady stance and sustained attention. Balance, fine motor control and focus in one game. Your time is recorded for every level; finishing the same maze faster is the progress. Where it fits: short sessions of attention and balance work, gamified movement practice with children and teenagers, a cool down block at the gym. Professionals may use it at their own discretion for supportive exercise and data collection. How to play: with the balance platform, a motion sensor, the arm unit, or straight from the touchscreen.




